﻿using UnityEngine;
using System.Collections;

public class lobbyManager : MonoBehaviour {
	
	public UIPanel MenuPanel;
	public UIPanel chatGUI;
	
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	/*
	public void enterRoom()
	{
		//lobbyGUI.gameObject.SetActive(false);
		//chatGUI.gameObject.SetActive(true);
	}
	
	public void exitRoom()
	{
		//Debug.Log("EXIT");
		//lobbyGUI.gameObject.SetActive(true);
		//chatGUI.gameObject.SetActive(false);
	}
	
	public void leaveRoom()
	{
		Network.Disconnect();
		lobbyGUI.gameObject.SetActive(true);
		//chatGUI.gameObject.SetActive(false);
	}
	*/
	void OnServerInitialized()
	{
		//enterRoom();
	}
	
	void OnConnectedToServer()
	{
		//enterRoom();
	}
}
